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	<channel>
		<title><![CDATA[Coda Forums - All Forums]]></title>
		<link>http://codamod.com/forums/</link>
		<description><![CDATA[Coda Forums - http://codamod.com/forums]]></description>
		<pubDate>Thu, 11 Mar 2010 19:41:56 -0800</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[where is everyone?]]></title>
			<link>http://codamod.com/forums/showthread.php?tid=77</link>
			<pubDate>Mon, 18 Jan 2010 19:35:38 -0800</pubDate>
			<guid isPermaLink="false">http://codamod.com/forums/showthread.php?tid=77</guid>
			<description><![CDATA[So after about... give or take several months, I finally decided to replace failed computer parts and hopped back on Coda, now, where is everyone? Unless you're all still alpha-ing and making me sad =(]]></description>
			<content:encoded><![CDATA[So after about... give or take several months, I finally decided to replace failed computer parts and hopped back on Coda, now, where is everyone? Unless you're all still alpha-ing and making me sad =(]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Which version is the server running?]]></title>
			<link>http://codamod.com/forums/showthread.php?tid=76</link>
			<pubDate>Sat, 09 Jan 2010 01:11:30 -0800</pubDate>
			<guid isPermaLink="false">http://codamod.com/forums/showthread.php?tid=76</guid>
			<description><![CDATA[I keep trying to connect to the coda server but it says that I failed downloading the package or whatever, I'm just wondering if the server is on a different version and that's why. I'm on 0.4]]></description>
			<content:encoded><![CDATA[I keep trying to connect to the coda server but it says that I failed downloading the package or whatever, I'm just wondering if the server is on a different version and that's why. I'm on 0.4]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Europe server?]]></title>
			<link>http://codamod.com/forums/showthread.php?tid=75</link>
			<pubDate>Wed, 30 Dec 2009 12:52:33 -0800</pubDate>
			<guid isPermaLink="false">http://codamod.com/forums/showthread.php?tid=75</guid>
			<description><![CDATA[i can only see 2 servers and both of them really have high ping (im from sweden) so i wonder if it will come Europe server to this mod?]]></description>
			<content:encoded><![CDATA[i can only see 2 servers and both of them really have high ping (im from sweden) so i wonder if it will come Europe server to this mod?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[will i be able to play Coda?]]></title>
			<link>http://codamod.com/forums/showthread.php?tid=74</link>
			<pubDate>Sun, 27 Dec 2009 21:39:00 -0800</pubDate>
			<guid isPermaLink="false">http://codamod.com/forums/showthread.php?tid=74</guid>
			<description><![CDATA[my computer spec is the following: Windows xp home edition, 1GB ram, CPU=2.80GHz, CPU speed= 2.80Ghz and with a Geforce 6600 with 250MB and i ask you if its enough to play this mod withouth any kind of Lag <img src="http://codamod.com/forums/images/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="Wink" title="Wink" />]]></description>
			<content:encoded><![CDATA[my computer spec is the following: Windows xp home edition, 1GB ram, CPU=2.80GHz, CPU speed= 2.80Ghz and with a Geforce 6600 with 250MB and i ask you if its enough to play this mod withouth any kind of Lag <img src="http://codamod.com/forums/images/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="Wink" title="Wink" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[A type of gore?]]></title>
			<link>http://codamod.com/forums/showthread.php?tid=73</link>
			<pubDate>Tue, 22 Dec 2009 19:58:07 -0800</pubDate>
			<guid isPermaLink="false">http://codamod.com/forums/showthread.php?tid=73</guid>
			<description><![CDATA[In my games I like a little\lot of blood. Depends on the game. For this game I could see both depending on the setting. Since there are swords I could see ripping off limbs and decapitations (like haunted) For example you do a sideways slash you chop them in half or if you jump slice their head off, or crouched...NO LEGS! YAY <img src="http://codamod.com/forums/images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" /> But if you do a vertical slash it would chop their arm off or rip them in half (the other way). Of course if this isn't the path you wish to go in this game I can understand. I still love the game.]]></description>
			<content:encoded><![CDATA[In my games I like a little\lot of blood. Depends on the game. For this game I could see both depending on the setting. Since there are swords I could see ripping off limbs and decapitations (like haunted) For example you do a sideways slash you chop them in half or if you jump slice their head off, or crouched...NO LEGS! YAY <img src="http://codamod.com/forums/images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" /> But if you do a vertical slash it would chop their arm off or rip them in half (the other way). Of course if this isn't the path you wish to go in this game I can understand. I still love the game.]]></content:encoded>
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		<item>
			<title><![CDATA[Ambiguous Package Error]]></title>
			<link>http://codamod.com/forums/showthread.php?tid=72</link>
			<pubDate>Tue, 22 Dec 2009 17:01:39 -0800</pubDate>
			<guid isPermaLink="false">http://codamod.com/forums/showthread.php?tid=72</guid>
			<description><![CDATA[I have an Ambiguous package error where the files are being opened from another file than what the game thinks should be opened. I've already had this error once before but never had a problem with it (not with coda) but each time I install any version of Coda, I get this error and when I enter the game I can't see my character...the game acts like the person is underground and the only thing you can see is the sword sticking out of the ground. The character is no where to be seen.<br />
<br />
I've been trying to get to the bottom of my Ambiguous package error and I noticed a major issue<br />
<br />
The game is trying to open files from a folder that doesn't exist. I don't really understand what is going on. I can find the files in the My documents UT Game, and I'm wondering if I can put those same files in the program files one and create a folder that meets the conditions of the "fake" folder and trick the game into working.<br />
<br />
If anyone can help me with this, I greatly appreciate it. The errors are as follows:<br />
(All start with Ambiguous package name: Using)<br />
<br />
'C:\Program Files\Unreal Tournament 3\UTGame\CookedPC\Coda\AnimTree.upk', not 'C:\Users\MYNAME\documents\My Games\Unreal Tournament3\CodaBeta\Published\CodaAssests\CodaAnimTree.upk'<br />
<br />
'C:\Program Files\Unreal Tournament 3\UTGame\CookedPC\Coda|CodaUI.upk', not 'C:\Users\MYNAME\Documents\My Games\Unreal Tournament 3\Coda Beta\Published\CodaAssests\CodaUI.ipk'<br />
<br />
'C:\Program Files\Unreal Tournament 3\UTGame\CookedPC\Coda\VH_Mules.upk', not 'C:\Users\MYNAME\documents\My Games\Unreal Tournament 3\CodaBeta\Published\CodaAssests\VH_Mule.upk'<br />
<br />
I find it extremely odd that they are all trying to use the same Non existent folder. Was there one I was suppose to create?<br />
<br />
And again thank you for any assistance with this problem.]]></description>
			<content:encoded><![CDATA[I have an Ambiguous package error where the files are being opened from another file than what the game thinks should be opened. I've already had this error once before but never had a problem with it (not with coda) but each time I install any version of Coda, I get this error and when I enter the game I can't see my character...the game acts like the person is underground and the only thing you can see is the sword sticking out of the ground. The character is no where to be seen.<br />
<br />
I've been trying to get to the bottom of my Ambiguous package error and I noticed a major issue<br />
<br />
The game is trying to open files from a folder that doesn't exist. I don't really understand what is going on. I can find the files in the My documents UT Game, and I'm wondering if I can put those same files in the program files one and create a folder that meets the conditions of the "fake" folder and trick the game into working.<br />
<br />
If anyone can help me with this, I greatly appreciate it. The errors are as follows:<br />
(All start with Ambiguous package name: Using)<br />
<br />
'C:\Program Files\Unreal Tournament 3\UTGame\CookedPC\Coda\AnimTree.upk', not 'C:\Users\MYNAME\documents\My Games\Unreal Tournament3\CodaBeta\Published\CodaAssests\CodaAnimTree.upk'<br />
<br />
'C:\Program Files\Unreal Tournament 3\UTGame\CookedPC\Coda|CodaUI.upk', not 'C:\Users\MYNAME\Documents\My Games\Unreal Tournament 3\Coda Beta\Published\CodaAssests\CodaUI.ipk'<br />
<br />
'C:\Program Files\Unreal Tournament 3\UTGame\CookedPC\Coda\VH_Mules.upk', not 'C:\Users\MYNAME\documents\My Games\Unreal Tournament 3\CodaBeta\Published\CodaAssests\VH_Mule.upk'<br />
<br />
I find it extremely odd that they are all trying to use the same Non existent folder. Was there one I was suppose to create?<br />
<br />
And again thank you for any assistance with this problem.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Coda PS3 suggestions]]></title>
			<link>http://codamod.com/forums/showthread.php?tid=71</link>
			<pubDate>Sun, 13 Dec 2009 10:03:38 -0800</pubDate>
			<guid isPermaLink="false">http://codamod.com/forums/showthread.php?tid=71</guid>
			<description><![CDATA[I was wondering if anyone would be willing to help test the PS3 version of Coda with me? Currently, the ps3 version lacks any sort of playtesting beyond stability. <br />
<br />
Here are the major problems I've noticed.<br />
<br />
1. The controls are not optimized for consoles and I'd like to at least tweak the controls to be better. I've played a couple of friendly matches but if you actually want to have a competitive match it leads to nothing but frustration.<br />
<br />
2. Needs character customization. You basically get a random character in the PS3 version.      <br />
<br />
3. Another general problem is that in a 1v1 game the round restarts after every kill which is expected but not wanted in that situation. This is really annoying during a split screen match.<br />
<br />
4. Jumping is harder to control on the PS3 resulting in more frustrating wipeouts from mistimed jumps. I thought this was a cool part of gameplay on the PC version because it required another level of skill but as of Coda v0.4, released in Nov 2009, jumping wipeouts were removed in all versions. I guess this eliminated the problem on the PS3 version but I thought I'd mention it.<br />
<br />
5. Custom Menus.<br />
The way PS3 UT3 mods work makes this hard to do but not impossible. It's currently low on the list but I'd like to eventually have custom menus<br />
<br />
It's awesome that Epic even allows mods for the PS3. No other game lets you mod on the console but the PS3 tools are not really conducive to TC conversions. It's extremely timeconsuming to bug hunt and test PS3 UT3 mods so if you have a PS3 and you want to play coda, you are in demand! Please post any bugs, criticisms, and suggestions to help me test the PS3 versions.]]></description>
			<content:encoded><![CDATA[I was wondering if anyone would be willing to help test the PS3 version of Coda with me? Currently, the ps3 version lacks any sort of playtesting beyond stability. <br />
<br />
Here are the major problems I've noticed.<br />
<br />
1. The controls are not optimized for consoles and I'd like to at least tweak the controls to be better. I've played a couple of friendly matches but if you actually want to have a competitive match it leads to nothing but frustration.<br />
<br />
2. Needs character customization. You basically get a random character in the PS3 version.      <br />
<br />
3. Another general problem is that in a 1v1 game the round restarts after every kill which is expected but not wanted in that situation. This is really annoying during a split screen match.<br />
<br />
4. Jumping is harder to control on the PS3 resulting in more frustrating wipeouts from mistimed jumps. I thought this was a cool part of gameplay on the PC version because it required another level of skill but as of Coda v0.4, released in Nov 2009, jumping wipeouts were removed in all versions. I guess this eliminated the problem on the PS3 version but I thought I'd mention it.<br />
<br />
5. Custom Menus.<br />
The way PS3 UT3 mods work makes this hard to do but not impossible. It's currently low on the list but I'd like to eventually have custom menus<br />
<br />
It's awesome that Epic even allows mods for the PS3. No other game lets you mod on the console but the PS3 tools are not really conducive to TC conversions. It's extremely timeconsuming to bug hunt and test PS3 UT3 mods so if you have a PS3 and you want to play coda, you are in demand! Please post any bugs, criticisms, and suggestions to help me test the PS3 versions.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[What would you like to see in Coda?]]></title>
			<link>http://codamod.com/forums/showthread.php?tid=70</link>
			<pubDate>Sun, 13 Dec 2009 09:25:16 -0800</pubDate>
			<guid isPermaLink="false">http://codamod.com/forums/showthread.php?tid=70</guid>
			<description><![CDATA[What are the main things that you want added, fixed, or changed relating to Coda?<br />
<br />
This is just a general question about all things related to coda. This includes the game itself all the way to the Coda community.<br />
<br />
Here is my current list.<br />
<br />
1. A better way for players to find each other and get a game going.<br />
UT3 doesn't have a lot of players in general. It's hard to find a time when people are playing and previous attempts at coordinating games have come up short. Any ideas on getting people together to play games are welcome. <br />
<br />
2. I'd like to see some Coda tournaments.<br />
Some Coda tournaments would be really fun but Denrei and I don't currently have the time to run them. If someone from the community wants to help get that going it would help us out a ton. Any other ideas on setting up tournaments are welcome.<br />
<br />
3. Possibly allowing a multi-hit kill system.<br />
I won't lie on this one. Denrei and I are pretty set on the whole one-hit kill thing but lately we have been seeing a lot of requests for a mode that isn't one-hit kills. We are always open to experiementing with gameplay and when the community talks we like to listen. Therefore, I'd like to try out some multi-hit kill systems. I'm thinking about adding some mutators to allow this type of functionality for playtesting purposes but I'd like to hear some of your ideas for implemening this. There is currently a thread started about this here: <a href="http://codamod.com/forums/showthread.php?tid=67" target="_blank">http://codamod.com/forums/showthread.php?tid=67</a><br />
<br />
4. More updates and developer information.<br />
I'd like to see Coda have more information and content released on a daily basis. We usually only announce releases. Once again, the main problem here is that denrei and I just don't have the time to put together media, dev stories, and other stuff. This is another situation where someone from the community could really help us out.<br />
<br />
5. Coda UDK - <a href="http://udk.com/" target="_blank">http://udk.com/</a><br />
Don't you think it would be awesome if you didn't have to install UT3 in order play Coda? I don't want to spoil anything but denrei and I think it's awesome too <img src="http://codamod.com/forums/images/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="Wink" title="Wink" /><br />
<br />
Post your thoughts, opinions, suggestions, and criticisms. I'll keep updating this first post with the most popular ideas.<br />
<br />
Thanks,<br />
Krussell]]></description>
			<content:encoded><![CDATA[What are the main things that you want added, fixed, or changed relating to Coda?<br />
<br />
This is just a general question about all things related to coda. This includes the game itself all the way to the Coda community.<br />
<br />
Here is my current list.<br />
<br />
1. A better way for players to find each other and get a game going.<br />
UT3 doesn't have a lot of players in general. It's hard to find a time when people are playing and previous attempts at coordinating games have come up short. Any ideas on getting people together to play games are welcome. <br />
<br />
2. I'd like to see some Coda tournaments.<br />
Some Coda tournaments would be really fun but Denrei and I don't currently have the time to run them. If someone from the community wants to help get that going it would help us out a ton. Any other ideas on setting up tournaments are welcome.<br />
<br />
3. Possibly allowing a multi-hit kill system.<br />
I won't lie on this one. Denrei and I are pretty set on the whole one-hit kill thing but lately we have been seeing a lot of requests for a mode that isn't one-hit kills. We are always open to experiementing with gameplay and when the community talks we like to listen. Therefore, I'd like to try out some multi-hit kill systems. I'm thinking about adding some mutators to allow this type of functionality for playtesting purposes but I'd like to hear some of your ideas for implemening this. There is currently a thread started about this here: <a href="http://codamod.com/forums/showthread.php?tid=67" target="_blank">http://codamod.com/forums/showthread.php?tid=67</a><br />
<br />
4. More updates and developer information.<br />
I'd like to see Coda have more information and content released on a daily basis. We usually only announce releases. Once again, the main problem here is that denrei and I just don't have the time to put together media, dev stories, and other stuff. This is another situation where someone from the community could really help us out.<br />
<br />
5. Coda UDK - <a href="http://udk.com/" target="_blank">http://udk.com/</a><br />
Don't you think it would be awesome if you didn't have to install UT3 in order play Coda? I don't want to spoil anything but denrei and I think it's awesome too <img src="http://codamod.com/forums/images/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="Wink" title="Wink" /><br />
<br />
Post your thoughts, opinions, suggestions, and criticisms. I'll keep updating this first post with the most popular ideas.<br />
<br />
Thanks,<br />
Krussell]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Coda Wallpapers]]></title>
			<link>http://codamod.com/forums/showthread.php?tid=69</link>
			<pubDate>Sat, 10 Oct 2009 10:47:19 -0700</pubDate>
			<guid isPermaLink="false">http://codamod.com/forums/showthread.php?tid=69</guid>
			<description><![CDATA[I recently fixed the wallpapers section in our gallery. You can now download the full resolution non-watermarked wallpapers.<br />
<br />
Check it out at <a href="http://www.codamod.com/gallery/wallpapers/" target="_blank">http://www.codamod.com/gallery/wallpapers/</a>]]></description>
			<content:encoded><![CDATA[I recently fixed the wallpapers section in our gallery. You can now download the full resolution non-watermarked wallpapers.<br />
<br />
Check it out at <a href="http://www.codamod.com/gallery/wallpapers/" target="_blank">http://www.codamod.com/gallery/wallpapers/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[First Person, Fist Fighting, and  Ranged Weapons]]></title>
			<link>http://codamod.com/forums/showthread.php?tid=68</link>
			<pubDate>Fri, 09 Oct 2009 08:39:35 -0700</pubDate>
			<guid isPermaLink="false">http://codamod.com/forums/showthread.php?tid=68</guid>
			<description><![CDATA[Hi! It's been a while since I've played Coda due to computer troubles. While my main computer wasn't working, I wanted to play Coda, but my laptop can't handle UT3. I decided to try out the next best thing: Mount and Blade. <br />
<br />
I have to say, Coda blows M&amp;B out of the water (although M&amp;B is still a great game). <br />
However, there are a few things that M&amp;B has that Coda doesn't.<br />
<br />
1. First Person: In M&amp;B, you can go into first person mode by pressing a button. Instead of having actual first person models for the weapons, your view is changed from your character's back to the front of your chest. I think this feature would be great for Coda. <br />
<br />
I don't know how hard it would be to code in UT3, but there was a mod that I once played for UT2004 that changed the player's view automatically. It had a few problems, like going too far in to the 3rd person weapon models, but I don't think it would be such a problem in Coda.<br />
<br />
2. Fists: In most games, using your fists instead of another weapon is a bad idea. In M&amp;B, your fists deal much less damage than a sword, but they are much faster. In Coda, perhaps fists could be a weapon choice. They would do no damage, but would be enough to disorient enemies. <br />
<br />
It would be good for magic users that don't have the time to swing at their foes that manage to dodge all of their magic attacks. Once out of harms way, the player could switch back to magic and begin their onslaught once again.<br />
<br />
3. Ranged Weapons: M&amp;B has a bunch of ranged weapons to choose from, like crossbows, knives, javelins, axes, and stones. They are all easier to use than Coda's magic, but they don't kill anyone instantly. Anyway, what would it be like to have the player choose a ranged <span style="font-style: italic;">or</span> melee weapon? The ranged weapons could be slightly easier to use than magic, but you would have a set amount of ammo. That way, magic wouldn't completely be replaced. Maybe ranged weapons could combine with magic, like the melee weapons currently can.<br />
<br />
Anyway, just a few suggestions. I would love Coda to go retail, you guys would make tons of money!]]></description>
			<content:encoded><![CDATA[Hi! It's been a while since I've played Coda due to computer troubles. While my main computer wasn't working, I wanted to play Coda, but my laptop can't handle UT3. I decided to try out the next best thing: Mount and Blade. <br />
<br />
I have to say, Coda blows M&amp;B out of the water (although M&amp;B is still a great game). <br />
However, there are a few things that M&amp;B has that Coda doesn't.<br />
<br />
1. First Person: In M&amp;B, you can go into first person mode by pressing a button. Instead of having actual first person models for the weapons, your view is changed from your character's back to the front of your chest. I think this feature would be great for Coda. <br />
<br />
I don't know how hard it would be to code in UT3, but there was a mod that I once played for UT2004 that changed the player's view automatically. It had a few problems, like going too far in to the 3rd person weapon models, but I don't think it would be such a problem in Coda.<br />
<br />
2. Fists: In most games, using your fists instead of another weapon is a bad idea. In M&amp;B, your fists deal much less damage than a sword, but they are much faster. In Coda, perhaps fists could be a weapon choice. They would do no damage, but would be enough to disorient enemies. <br />
<br />
It would be good for magic users that don't have the time to swing at their foes that manage to dodge all of their magic attacks. Once out of harms way, the player could switch back to magic and begin their onslaught once again.<br />
<br />
3. Ranged Weapons: M&amp;B has a bunch of ranged weapons to choose from, like crossbows, knives, javelins, axes, and stones. They are all easier to use than Coda's magic, but they don't kill anyone instantly. Anyway, what would it be like to have the player choose a ranged <span style="font-style: italic;">or</span> melee weapon? The ranged weapons could be slightly easier to use than magic, but you would have a set amount of ammo. That way, magic wouldn't completely be replaced. Maybe ranged weapons could combine with magic, like the melee weapons currently can.<br />
<br />
Anyway, just a few suggestions. I would love Coda to go retail, you guys would make tons of money!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[A mode with more life?]]></title>
			<link>http://codamod.com/forums/showthread.php?tid=67</link>
			<pubDate>Thu, 17 Sep 2009 21:18:58 -0700</pubDate>
			<guid isPermaLink="false">http://codamod.com/forums/showthread.php?tid=67</guid>
			<description><![CDATA[First off let me just say this is a dope mod~ This actually reminds me of bushido blade (don't know if anyone here has played it on the psx)<br />
<br />
 But here's something me and my friends were pondering about when we were playing this during our LAN last week: Could there be a mode where the sword slashes are more forgiving? so you don't die instantly after being slashed just once? (perhaps have a life bar?) <br />
<br />
Yes it makes it more exciting, faster paced, and you feel like you have to be more careful with the one-slash kill setup, but I would figure the battles would be more epic if we had more chances to slash each other. In essence it'd be more back and forth fighting, and maybe certain moves would hurt more than the other. I think that would add to the dynamic of the gameplay. (i'm thinking like certain moves would be harder to pull off/takes time to recover, or you can do like combos with the slashes, and there could be counter slashes. Pretty much becoming like a console fighting game)<br />
<br />
What do you guys think?]]></description>
			<content:encoded><![CDATA[First off let me just say this is a dope mod~ This actually reminds me of bushido blade (don't know if anyone here has played it on the psx)<br />
<br />
 But here's something me and my friends were pondering about when we were playing this during our LAN last week: Could there be a mode where the sword slashes are more forgiving? so you don't die instantly after being slashed just once? (perhaps have a life bar?) <br />
<br />
Yes it makes it more exciting, faster paced, and you feel like you have to be more careful with the one-slash kill setup, but I would figure the battles would be more epic if we had more chances to slash each other. In essence it'd be more back and forth fighting, and maybe certain moves would hurt more than the other. I think that would add to the dynamic of the gameplay. (i'm thinking like certain moves would be harder to pull off/takes time to recover, or you can do like combos with the slashes, and there could be counter slashes. Pretty much becoming like a console fighting game)<br />
<br />
What do you guys think?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Coda problem - Downloading package]]></title>
			<link>http://codamod.com/forums/showthread.php?tid=66</link>
			<pubDate>Mon, 14 Sep 2009 06:12:35 -0700</pubDate>
			<guid isPermaLink="false">http://codamod.com/forums/showthread.php?tid=66</guid>
			<description><![CDATA[Hi,<br />
<br />
Just recently installed UT3 via steam and after installing coda and attempting to connect to a server it will show this message<br />
<br />
" Connection Failed<br />
<br />
Downloading package ' Coda ' failed: error opening file. " <br />
<br />
Here's a printscreen : <a href="http://img268.imageshack.us/img268/589/codaerror.jpg" target="_blank">http://img268.imageshack.us/img268/589/codaerror.jpg</a><br />
<br />
Thanks.]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
Just recently installed UT3 via steam and after installing coda and attempting to connect to a server it will show this message<br />
<br />
" Connection Failed<br />
<br />
Downloading package ' Coda ' failed: error opening file. " <br />
<br />
Here's a printscreen : <a href="http://img268.imageshack.us/img268/589/codaerror.jpg" target="_blank">http://img268.imageshack.us/img268/589/codaerror.jpg</a><br />
<br />
Thanks.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Swords-only mode]]></title>
			<link>http://codamod.com/forums/showthread.php?tid=61</link>
			<pubDate>Fri, 07 Aug 2009 10:18:11 -0700</pubDate>
			<guid isPermaLink="false">http://codamod.com/forums/showthread.php?tid=61</guid>
			<description><![CDATA[I've been playing this game for a few weeks now, and the one thing I really don't enjoy is the xing.<br />
<br />
I know alot of other people enjoy Xing, so I think maybe a mutator or something should be thrown in so that people who enjoy the sword play and not the Xing can play with only swords.]]></description>
			<content:encoded><![CDATA[I've been playing this game for a few weeks now, and the one thing I really don't enjoy is the xing.<br />
<br />
I know alot of other people enjoy Xing, so I think maybe a mutator or something should be thrown in so that people who enjoy the sword play and not the Xing can play with only swords.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Holding Slash]]></title>
			<link>http://codamod.com/forums/showthread.php?tid=60</link>
			<pubDate>Fri, 07 Aug 2009 03:27:33 -0700</pubDate>
			<guid isPermaLink="false">http://codamod.com/forums/showthread.php?tid=60</guid>
			<description><![CDATA[Hey, I have been playin' for about a week now and I have to say that I really enjoy your mod.  The parry/blocking/stunning system is perfect; makes for some very cool battles.  There seems to be one thing about the game that continues to bug me:  The holding slash.   I think it is a very cool concept, allowing you to get a strike in before blocking, however, it seems instantanious regardless of sword speed. I also notice that it strikes with incredible range and the lack of animation makes it impossible to see coming.  If the 'holding slash' was only a block, I think this game would be much much more competetive <img src="http://codamod.com/forums/images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" />   Great work so far, keep it up! <img src="http://codamod.com/forums/images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" />]]></description>
			<content:encoded><![CDATA[Hey, I have been playin' for about a week now and I have to say that I really enjoy your mod.  The parry/blocking/stunning system is perfect; makes for some very cool battles.  There seems to be one thing about the game that continues to bug me:  The holding slash.   I think it is a very cool concept, allowing you to get a strike in before blocking, however, it seems instantanious regardless of sword speed. I also notice that it strikes with incredible range and the lack of animation makes it impossible to see coming.  If the 'holding slash' was only a block, I think this game would be much much more competetive <img src="http://codamod.com/forums/images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" />   Great work so far, keep it up! <img src="http://codamod.com/forums/images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Migration to MyBB]]></title>
			<link>http://codamod.com/forums/showthread.php?tid=55</link>
			<pubDate>Fri, 24 Jul 2009 05:05:01 -0700</pubDate>
			<guid isPermaLink="false">http://codamod.com/forums/showthread.php?tid=55</guid>
			<description><![CDATA[I just converted the forums to MyBB. All users should have been imported correctly. I've enabled some pretty stong spam protection so let me know if you accidently get marked as a spammer.<br />
<br />
If you have any other problems with your account, let me know.<br />
<br />
We are also going to be customizing the theme. The current theme is just the default mybb theme.]]></description>
			<content:encoded><![CDATA[I just converted the forums to MyBB. All users should have been imported correctly. I've enabled some pretty stong spam protection so let me know if you accidently get marked as a spammer.<br />
<br />
If you have any other problems with your account, let me know.<br />
<br />
We are also going to be customizing the theme. The current theme is just the default mybb theme.]]></content:encoded>
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		<item>
			<title><![CDATA[Concept Art: Female Character]]></title>
			<link>http://codamod.com/forums/showthread.php?tid=1</link>
			<pubDate>Sun, 12 Jul 2009 03:03:26 -0700</pubDate>
			<guid isPermaLink="false">http://codamod.com/forums/showthread.php?tid=1</guid>
			<description><![CDATA[So im working about 3 days on my very first concept art for a new character model.<br />
The actually version looks really crappy so i have posted a very early version, the Outline<br />
<br />
So here it is!<br />
<br />
<img src="http://npshare.de/files/5087d759/v0%2C4.jpg" border="0" alt="[Image: v0%2C4.jpg&#93;" /><br />
<br />
<br />
What should be her name??<br />
<br />
Here i have a small list with names u can vote for<br />
<br />
Claire                             2 Vote<br />
Joy                               1 Vote<br />
Zooey                           0 Vote<br />
Nina                              0 Vote<br />
Cate                             0 Vote<br />
Crystal                          1 Vote<br />
you only must subscribt the name, ill update the votes daily<br />
<br />
and now I'm going back to painting, have fun, see u at the servers!]]></description>
			<content:encoded><![CDATA[So im working about 3 days on my very first concept art for a new character model.<br />
The actually version looks really crappy so i have posted a very early version, the Outline<br />
<br />
So here it is!<br />
<br />
<img src="http://npshare.de/files/5087d759/v0%2C4.jpg" border="0" alt="[Image: v0%2C4.jpg]" /><br />
<br />
<br />
What should be her name??<br />
<br />
Here i have a small list with names u can vote for<br />
<br />
Claire                             2 Vote<br />
Joy                               1 Vote<br />
Zooey                           0 Vote<br />
Nina                              0 Vote<br />
Cate                             0 Vote<br />
Crystal                          1 Vote<br />
you only must subscribt the name, ill update the votes daily<br />
<br />
and now I'm going back to painting, have fun, see u at the servers!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[new idea a player]]></title>
			<link>http://codamod.com/forums/showthread.php?tid=2</link>
			<pubDate>Thu, 09 Jul 2009 20:46:26 -0700</pubDate>
			<guid isPermaLink="false">http://codamod.com/forums/showthread.php?tid=2</guid>
			<description><![CDATA[was think what idea for a player,,,(iv see the old pic's of player very nice)<br />
i was thinking , since this is based around magic and swords,,,A GUY WITH A HUGE FIZZY BEARD or a bald girl OR elfs,dark elfs,horny guys (and not no the one that is beside you) and last of my idea's a cat]]></description>
			<content:encoded><![CDATA[was think what idea for a player,,,(iv see the old pic's of player very nice)<br />
i was thinking , since this is based around magic and swords,,,A GUY WITH A HUGE FIZZY BEARD or a bald girl OR elfs,dark elfs,horny guys (and not no the one that is beside you) and last of my idea's a cat]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Sword Designs]]></title>
			<link>http://codamod.com/forums/showthread.php?tid=3</link>
			<pubDate>Thu, 09 Jul 2009 20:35:50 -0700</pubDate>
			<guid isPermaLink="false">http://codamod.com/forums/showthread.php?tid=3</guid>
			<description><![CDATA[i for one am with that...........<br />
did you do that ur self O&gt;O]]></description>
			<content:encoded><![CDATA[i for one am with that...........<br />
did you do that ur self O&gt;O]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Magic System]]></title>
			<link>http://codamod.com/forums/showthread.php?tid=4</link>
			<pubDate>Thu, 09 Jul 2009 20:34:44 -0700</pubDate>
			<guid isPermaLink="false">http://codamod.com/forums/showthread.php?tid=4</guid>
			<description><![CDATA[i for one am with that]]></description>
			<content:encoded><![CDATA[i for one am with that]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Element Selection!]]></title>
			<link>http://codamod.com/forums/showthread.php?tid=5</link>
			<pubDate>Tue, 07 Jul 2009 07:57:36 -0700</pubDate>
			<guid isPermaLink="false">http://codamod.com/forums/showthread.php?tid=5</guid>
			<description><![CDATA[another awesome idea would be to have and element selector, like the ut3 weapon selector on the console versions. this would be cool because you would choose your element be holding a button down and moving the mouse to select the element you want then you would be able to aim you element and to charge the element you hold fire like you used to xD yet you will still be able to aim even while fully charged... Now this is different from the current way which you cant aim while charging, moving the mouse at all will change you element. I think this would be an amazing addition to the game, their could even be an option to choose the 'old' way or the 'new' way of selecting elements xD     -antilight]]></description>
			<content:encoded><![CDATA[another awesome idea would be to have and element selector, like the ut3 weapon selector on the console versions. this would be cool because you would choose your element be holding a button down and moving the mouse to select the element you want then you would be able to aim you element and to charge the element you hold fire like you used to xD yet you will still be able to aim even while fully charged... Now this is different from the current way which you cant aim while charging, moving the mouse at all will change you element. I think this would be an amazing addition to the game, their could even be an option to choose the 'old' way or the 'new' way of selecting elements xD     -antilight]]></content:encoded>
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